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Autodesk Maya 2018: Basics Guide

Total number of pages: 571


Written by renowned author and 3D artist Kelly L. Murdock, Autodesk Maya 2018 Basics Guide is designed to give new users an understanding of the skills needed to create beautiful 3D models and animations with Autodesk Maya. Using easy to follow instructions, this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do.

This guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced.

Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the lessons, you'll develop the skills you need to create incredible renderings and animations using Autodesk Maya.

Topics Covered:

  • Create models using curves, NURBS, Polygons and more
  • Assign materials and textures to make realistic-looking models
  • Use Paint Effects to paint on and quickly create complex 3D Models
  • Use lights, cameras, and depth of field to render captivating scenes
  • Use keyframes, motion paths and the Graph Editor to create animations
  • Use character rigging, skinning, and inverse kinematics to animate realistic movements
  • Add influence objects, skin weights and hair to a character for a more realistic look
  • Use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects
  • Enable raytracing, motion blur, and fog effects for increased realism
  • Render stills and animations using Maya Vector and Mental Ray for different looks
  • Use the Command Line and MEL Scripting to work faster

Prerequisites:
This text was created for users with no prior 3D modeling or animation experience who want to work in a creative field, or who are curious about how 3D animated movies are made. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text.

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